STEAM Education in Schools
11–15 May 2026 | Vilnius, Lithuania
Strengthen your ability to design, implement and assess integrated STEAM activities through experiential, problem-based and interdisciplinary learning — while collaborating with international peers.
Erasmus+ Teacher Training Course for Educators


Is your school ready to move from isolated experiments to meaningful STEAM learning?
Many educators face challenges such as:
Confusing experiments with real STEAM learning
Struggling to integrate disciplines effectively
Limited experience in experiential and problem-based approaches
Lack of international collaboration opportunities
This course helps you transform isolated activities into structured, high-quality STEAM experiences that are adaptable across educational systems.
Course Objective
To strengthen teachers’ competencies in planning, implementing and assessing integrated STEAM activities using experiential, problem-based and interdisciplinary learning approaches, while fostering international professional collaboration.


Course Programme
Day 1 – STEAM Concept & Shared Understanding
Activities:
Participants’ experiences and expectations
Development of a shared STEAM definition
Presentation of Lithuanian STEAM centre philosophy
Differentiating STEAM activities from experiments and research tasks
Analysis of STEAM quality criteria
Learning Outcomes:
Participants understand STEAM principles and are able to identify high-quality STEAM activities.
Day 2 – Experiential STEAM in the Urban Environment
Activities:
Introduction to the “Vilnius is a School” methodology
Experiential STEAM activities in public spaces of Vilnius
Structured reflection and analysis
Learning Outcomes:
Participants are able to apply STEAM principles beyond the classroom and use urban environments as learning laboratories.
Day 3 – Institutional STEAM Practice & Hackathon Launch
Activities:
Practical session at the Vilnius University Methodological STEAM Centre (pending final confirmation)
Analysis of institutional STEAM practices and adaptation possibilities
Formation of international teams
Introduction to the STEAM Hackathon and idea generation
Learning Outcomes:
Participants gain the ability to adapt STEAM activities within different educational contexts and systems.
Day 4 – International STEAM Hackathon & Dissemination
Activities:
Intensive teamwork
Mid-project review and refinement
Final presentations
Reflection session and creation of a shared STEAM idea bank
Learning Outcomes:
Participants develop and take home a fully implementable STEAM activity ready to apply in their own schools.
Day 5 – Cultural Learning Experience (Optional Package)
Activity:
Full-day study visit to Trakai
Visit to Trakai Island Castle
Cultural reflection and networking
(Available for Cultural+ or All-Inclusive participants)
What You Will Gain
By the end of the course, you will:
✔️ Design integrated and interdisciplinary STEAM projects
✔️ Apply experiential and problem-based methodologies confidently
✔️ Use urban environments as authentic learning spaces
✔️ Collaborate effectively in international teams
✔️ Develop a ready-to-implement STEAM activity
✔️ Build a sustainable international professional network
Impact & Sustainability
This course ensures:
Strengthened teacher competencies in STEAM education
Creation of international collaboration networks
Dissemination of developed activities within participants’ schools
Sustainable integration of STEAM methodologies into curricula
Participants return to their institutions equipped with practical tools, structured action plans and international partnerships.
Why Choose Baltic Mobility?
✔️ 10+ years of Erasmus+ expertise
✔️ Strong cooperation with Lithuanian educational institutions
✔️ Practice-oriented and interactive methodology
✔️ Cultural programme in Vilnius
✔️ Small group learning experience
Practical Information
📍 Location: Vilnius, Lithuania
⏳ Duration: 5 training days (5 hours/day)
🎓 Certificates: Europass Mobility + Baltic Mobility Certificate
Course Lecturer
Rokas Bėliakas
Biology and Natural Sciences Teacher | Methodologist at Vilnius University STEAM Centre (FabLab)
I am a biology and natural sciences teacher with over 10 years of experience in formal education, as well as several years of experience in non-formal education working in an open youth centre.
My teaching philosophy is grounded in experiential learning. I believe students should not only understand theory but apply it through observation, investigation, data collection, and evidence-based reasoning. Learning becomes meaningful when students explore real-world phenomena and construct knowledge through active engagement.
I was awarded “Most Innovative Science Teacher 2025” for my contribution to educational innovation. I am a co-author of Grade 5 Natural Sciences practice materials (Horizontai series) and the author of phenomenon-based content for the Grade 10 Biology textbook.
I am also one of the lesson developers for the “Vilnius is a School” initiative — a city-wide educational platform that encourages learning beyond the classroom in parks, museums, and other public spaces, using structured lesson cards, routes, and task-based activities.
I began my professional career in a Children’s Socialization Centre — an educational institution providing structured support and learning opportunities for young people facing significant behavioural, social, or adaptation challenges. Later, I worked in public schools, and for the past six years, I have been teaching in private schools.
I have served as the Head of the Lithuanian Biology Teachers Association and was a long-standing board member. I have also worked as an Erasmus+ programme consultant, collaborating with international volunteers and contributing to the implementation of international projects.
My professional activities include teacher training, methodological support for schools, and the development of practical, interdisciplinary STEAM learning experiences. Currently, I am deepening my expertise in the International Baccalaureate (IB) programme and further strengthening my competencies within this educational framework.




Ready to Strengthen STEAM Education in Your School?
Places are limited to ensure high-quality collaboration and interaction.


